Saturday, 10 December 2016

Location Research

Location is an important part when making a film and you have to pick where you go very wisely. This is because it can make or break your film. For example using a forest, everyone and I mean everyone has done the forest thriller where some scary guy jumps out and follows someone. So for us we didn't want that to be part of our film. We chose to have a normal house setting. This is because its easy access for us as well as it being a good place for our actors to get to. The house also has a seller which we can use to our advantage and has plenty of room for us to film. Below I will add Pictures of where we will be filming.

We looked at some other places that we could of used as a back up if we need to.








This is the front room which most of the film will take place in. The room show the audience that older people own the house as many of the interior is old fashioned. This also tells the audience that the school kids don't own the house. So they cant be over 18 at all.






This is the seller that we will be using. We wanted to incorporate the seller but not make it a horror.








Like I said before everyone uses the scary forest idea when doing a thriller. We knew as a group that we definitely wouldn't use this but we still had to look at places and this was one that commonly come up. 


Back to Treachery. Our film is based around a couple of school kids and this is the main reason for the house idea. Having it based in a house makes it more realistic for the audience. We didn't want to go to far out the box because that might not make our film as good as we wanted it to be.

Other genres such as comedy and action films would have very different settings and I will add some pictures of what you would expect from them genres.












We looked at the film the Bye Bye man as there is a house in it that looks a little bit like the one we are using. The house is big and has many rooms in it including the seller which we are using in our own film.
This is the house above. 

Below I will embed a real media example of something that we will try to incorporate into our film. 

Sunday, 4 December 2016

Script

After the treatment has been complete its them time for the Script to be complete. The script is not only useful for the film crew and director but also for the actors who have to follow it.

I will embed below a script created by Matt Carless and this explains all the conventions for what a script needs. This will help us to create our script. The Matt Carless script, is in a script format but also explains what you need to have in a script.
So after looking at that I can now show you the Treachery Script. Hope you enjoy. Scroll down to the second page for the start.

Treatment

The treatment is basically the first version you will see of the film. The treatment is normally very detailed because it has to give the reader a insight in to what happens when it is eventually made. I will now give you some example of what I have found. We looked at some examples of Treatments to help us complete our own. They help us to see what we need and how much detail you actually have to go into when creating our own. We had never made a Treatment before so it was new to us. This is why we look at other ones.

Now I will embed our Treatment for Treachery.

Saturday, 3 December 2016

Role of film composer

Film score composers are similar to sound editors but deal with a different aspect of sound. Their job is to decide what kind of soundtracks should be used throughout each film depending on what fits best for example using tense soundtracks for a thriller film or jolly comedic soundtracks for some kind of comedy film.  The kind of soundtracks that they could compose could just be simple pop tracks or classical tracks.

Now for some famous composers:

Danny Elfman
He is very well known for The Batman Theme and frequently scoring other films.
He has also scored for some other films:

  • Batman
  • Mission Impossible
  • Men In Black
  • Spiderman
  • Edward Scissorhands
James Newton Howard 
He is one of the most popular composers for cinema and has scored over 100 films. He is most known for the film The Sixth Sense (1999). He also worked on some Disney films.
Other films he scored:
  • I am Legend
  • Batman Begins
  • The Hunger Games
  • King Kong.




Role of the sound editor

The role of the sound editor is to assemble sound recordings to prepare for the final sound mixing. they are used on TV programs, motion pictures , video games and anything involving recorded or synthetic sound.

They have many jobs and these include:

  • Editing and cleaning up dialogue 
  • Removing unwanted sound, such as Aeroplanes and dog barks
  • ADR
  • Sound effects
  • Soundtracks
The Wilhelm Scream 
The Wilhelm scream is one of the most famous sound effects ever used and its been in almost 500 films. The sound was voiced by Sheb Wooley and is named after private Wilhelm, a character in The Charge at Feather River. The scream is now used as a joke and is most notably used in the Star Wars films, Indiana Jones films and many cartoons.


Role of the Foley artist

A foley artist is a person who recreates sound effects for films or tv shows on a Foley stage in a post production studio. They do this by using various items such as shoes, plated, chair etc. The purpose of this is to create a richer sound than already present.
The reason a Foley artist is so important is due to the fact that props and settings aren't always available when they are needed and they may not have the right materials for what you need. This is where the foley artist steps in a makes the sound that you want. An example of what he or she does would be if the film or tv show had swords they may be plastic so its the Foley artist job to make it sound like they are real.

Below is an example of a Foley Artist and he examples what he does and how it is done.
 

As a class we had a go at creating some foley sound and I will embed these below.

Recording sound on location & ADR

When recording on set you have to make sure that there is not a lot of sound in the background otherwise the shot could be completely useless and you would have to film it again. But there are ways around this and that is where ADR comes in to play. ADR stands for automated dialogue replacement and this is used if there is background noise or the actors don't speak loud enough or bad whether conditions and even if the camera is too far away. You basically get the actors to record their lines again and then add it in when editing this means the audience get to hear everything they need to and background noises cant effect the overall project.

If the director feels that there needs to be bits done again due to background noise then ADR is the most popular way to fix them.

If we have problems with noise when filming then we will have to use ADR because it is the easiest way to make the film better.

Below I will add a guide on how to use ADR:

Media Language (Sound)

Sound is one of the most important things in film and TV. It is everything that you hear when watching. Sound is one of the hardest things to get right especially when editing, but it can also get in the way when you are recording as well. Sound isn't just effects its the dialogue and its also the music that plays when the action is taking place as well. You have to pick the right sort of sound to use otherwise it will not make sense to the audience who are watching. If you want to show an aggressive fight then you wouldn't have really happy music playing at the same time etc.

Synchronous/asynchronous 

Synchronous - this is where the sound matches the action that is on screen. An example of this would be a group of people clapping and you see their hand movements matching the sound.

Asynchronous - This is where the sound docent match the action that is on screen. An example of this would be hearing a bus coming down the street before you actually see it.

Diegetic/Non-Diegetic

Diegetic sound is where a type of sound that you both hear and see when its on the screen. For example if a coin is dropped you will see and hear it when it makes contact with the floor.

Non-Diegetic - This is where you don't see the action on screen but you hear it. An example of this would be hearing a coin drop on the floor but not seeing it on the screen.




Sound Bridge

When sound carries on in the next scene or shot.



Parallel & Contrapuntal soundtrack 

Parallel soundtrack 
This is where the soundtrack matches what is happening on the screen. For example if someone died on the screen then sad music would be played.
Contrapuntal soundtrack
This is where the soundtrack is the opposite of what is happening on the screen. An example of this would be a happy wedding scene having sad music over the top.

Ignore the title of the video below, it shows parallel and contrapuntal soundtrack not asynchronous and synchronous.

Friday, 2 December 2016

The Pitch

In our most recent lesson we showed the class our ideas for our thriller film. We had to get up and pitch it to them telling them everything that was going to be involved and also how it was going to be classed as a thriller.

 

We decided that our film was going to be based around a girlfriend and boyfriend that get scared by the girlfriends new man.

The feedback which we received was that it was a good pitch but we needed to rethink things that wasn't so good.

We needed to change the title of the film because it wasn't specific to the genre that we were doing it sounded more like someone deserted on a dessert island.

Also they found we shouldn't use Sam Hadwen in the actual film as it may not fit correctly.

A good point of feedback that we got was that we had thought about how the film was going to extend and thanks to input from the class we decided to not go to far but just keep the audience on a cliffhanger.